#include "Shooter_PCH.h"
#include "IResource.h"

/*--------------------------------------------------------------------------*/

IResource::IResource(const std::string& name) :
	m_name(name)
{

}

/*--------------------------------------------------------------------------*/

IResource::~IResource()
{
}

/*--------------------------------------------------------------------------*/

const std::string& IResource::GetName() const
{
	return m_name;
}

/*--------------------------------------------------------------------------*/
